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	<link>http://edgarmiranda.net</link>
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		<title>7 Traits That Distinguish Super Successful People From Ordinary Ones</title>
		<link>http://edgarmiranda.net/7-traits-that-distinguish-super-successful-people-from-ordinary-ones</link>
		<comments>http://edgarmiranda.net/7-traits-that-distinguish-super-successful-people-from-ordinary-ones#comments</comments>
		<pubDate>Wed, 27 Mar 2013 20:29:00 +0000</pubDate>
		<dc:creator>Edgar Miranda</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://edgarmiranda.net/?p=826</guid>
		<description><![CDATA[Inc. Magazine shared the following on their Facebook page. &#8220;Do you share characteristics of super-successful people, or ordinary ones?&#8221; With a link to the following article: 7 Traits That Distinguish Super Successful People From Ordinary Ones Below is what I wrote in reply. #1: &#8220;Do What You Love, But Follow the Money&#8221;. Great advice, he&#8217;s making [...]]]></description>
				<content:encoded><![CDATA[<p>Inc. Magazine shared the following on their <a href="https://www.facebook.com/Inc">Facebook page</a>.</p>
<p>&#8220;Do you share characteristics of super-successful people, or ordinary ones?&#8221;</p>
<p>With a link to the following article: <a href="http://www.inc.com/lewis-schiff/super-successful-wealth-building-traits.html">7 Traits That Distinguish Super Successful People From Ordinary Ones</a></p>
<p>Below is what I wrote in reply.</p>
<p><strong>#1: &#8220;Do What You Love, But Follow the Money&#8221;</strong>. Great advice, he&#8217;s making the point that if you want to do what you love you have to make a sustainable business out of it. Though I much prefer P. Diddy&#8217;s quote: &#8220;Don&#8217;t Chase The Paper, Chase The Dream&#8221;.</p>
<p><strong>#2: &#8220;Save Less, Earn More&#8221;</strong>. Good advice, don&#8217;t trap yourself by thinking you can&#8217;t be more wealthy. Be careful about this though, because money does not buy happiness.</p>
<p><strong>#3: &#8220;Imitate, Don&#8217;t Innovate&#8221;</strong>. Awful advice. If all you care is about turning a dollar and not innovating then by all means use this as your mantra. Though this is why Microsoft is were they are. They have yet to break into any other market (tablet and smart phones) or create any other meaningful product aside from their original OS, which is only able to stay alive because of their monopoly. They are no better then the copy cat companies that exist all over the world.</p>
<p><strong>#4: &#8220;Know-How Is Good, Know-Who Is Better&#8221;</strong>. Great advice, no one gets wealthy by themselves. You need to find your mastermind group that is going to send all the positive energy your way.</p>
<p><strong>#5: &#8220;Win-Win Is a Sure Way to Lose&#8221;</strong>. Having a hard time trying to figure out what<br />
this exactly means. My best bet is that you need to know what you are worth and<br />
not sell yourself short.</p>
<p><strong>#6: &#8220;Spread the Work, Spread the Wealth&#8221;</strong>. This quote is tied for first, spread the wealth that you generating. There are no self made millionaires, we need to give back society and to to those who have helped us and help those in need. We are all one big family in this world.</p>
<p><strong>#7: &#8220;Nothing Succeeds Like Failure&#8221;</strong>. I would like to say upfront that I am a HUGE Steve Jobs fan. I love his story and what he has accomplished (plus I&#8217;m a native to the Bay Area). This is MY mantra, if you are not failing often (and learning from it) then you are not pushing your limits, you are not innovating, you are playing it safe. You might as well stick to advice #3 and put all your energy into raking in the money and not adding value to the world.</p>
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		<title>Do More Faster Chapter 3: Execution</title>
		<link>http://edgarmiranda.net/do-more-faster-chapter-3-execution</link>
		<comments>http://edgarmiranda.net/do-more-faster-chapter-3-execution#comments</comments>
		<pubDate>Fri, 28 Oct 2011 08:04:09 +0000</pubDate>
		<dc:creator>Edgar Miranda</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://edgarmiranda.net/?p=814</guid>
		<description><![CDATA[This is my summary of the third chapter (theme) of Do More Faster. Feel free to check the summary for the first chapter here and the second chapter here. Chapter 3: Execution Do More Faster Use your startup advantage over corporations. As a startup you are able to do more faster and take more risk. Assume [...]]]></description>
				<content:encoded><![CDATA[<p>This is my summary of the third chapter (theme) of <a href="http://www.amazon.com/Do-More-Faster-TechStars-Accelerate/dp/0470929839">Do More Faster</a>. Feel free to check the summary for the first chapter <a href="http://edgarmiranda.net/do-more-faster-chapter-1-idea-and-vision">here</a> and the second chapter <a href="http://edgarmiranda.net/do-more-faster-chapter-2-people">here</a>.</p>
<h2><strong>Chapter 3: Execution</strong></h2>
<h4>Do More Faster</h4>
<div>
<ul>
<li>Use your startup advantage over corporations. As a startup you are able to do more faster and take more risk.</li>
</ul>
<h4><strong>Assume that You&#8217;re Wrong</strong></h4>
<div>
<ul>
<li>Be able to admit when you&#8217;re wrong. You must be able to admit a mistake before you can fix it.</li>
</ul>
<div>
<h4><strong>Make Decisions Quickly </strong></h4>
<div>
<ul>
<li>Use your advantage of being able to make quick decision in your startup. Head in the direction of where the market is going not where it is.</li>
</ul>
<h4><strong>It&#8217;s Just Data</strong></h4>
<div>
<ul>
<li>Learn how to sort through advice and decide what you think is good advice and what you think is bad advice. At the end of the day you should know what is the best decision for your startup.</li>
</ul>
<h4><strong>Use Your Head, then Trust Your Gut</strong></h4>
<div>
<ul>
<li>Use your data to make decisions but be wary about using your data as the #1 decision maker. Sometimes you just have to trust your instincts.</li>
</ul>
<h4><strong>Progress Equals Validated Learning</strong></h4>
<div>
<ul>
<li>Don&#8217;t measure your success purely on sales. Measure your potential to grow and be successful by knowing how to scale and automate your sales.</li>
</ul>
<h4><strong>The Plural of Anecdote Is Not Data</strong></h4>
<div>
<ul>
<li>Don&#8217;t take an anecdote as literal advice. Gather more information before you start using an anecdote as data.</li>
</ul>
<h4><strong>Don&#8217;t Suck at E-Mail</strong></h4>
<div>
<ul>
<li>Have a system for responding to e-mails. Accept the notion &#8220;You can&#8217;t get too much e-mail&#8221;.</li>
</ul>
</div>
<h4><strong>Use What&#8217;s Free</strong></h4>
<div>
<ul>
<li>Use free and open source technologies. Stick with proven solutions and keep it simple.</li>
</ul>
<h4><strong>Be Tiny Until You Shouldn&#8217;t Be</strong></h4>
</div>
<div>
<ul>
<li>Don&#8217;t be obsesses with growing your company. Focus on your product and once that is established you can focus on your company growth.</li>
</ul>
<h4><strong>Don&#8217;t Celebrate the Wrong Things</strong></h4>
<div>
<ul>
<li>Celebrate the important milestones in your company i.e. hitting a large customer mile stone, hitting a revenue target, etc&#8230; Things like getting a new round of funding only matter if you are able to actually succeed in making a great product.</li>
</ul>
<h4><strong>Be Specific</strong></h4>
<div>
<ul>
<li>Be specific to the things you are committed to doing, especially when it comes to release dates.</li>
</ul>
<div>
<h4><strong>Learn from Your Failures </strong></h4>
<div>
<ul>
<li>Don&#8217;t hide your failures, learn from them. Wear them like a badge of honor, it lets people know that you&#8217;re experienced.</li>
</ul>
<h4>Quality over Quantity</h4>
<div>
<ul>
<li>Focus on having a couple really fleshed out features on your product instead of implementing every feature you can think of.</li>
</ul>
<div>
<h4><strong>Have a Bias Toward Action</strong></h4>
<div>
<ul>
<li>Be a person of action. Talk is cheap.</li>
</ul>
<h4><strong>Do or Do Not, There Is No Try</strong></h4>
<div>
<ul>
<li>Go for something or don&#8217;t, if it really matters to you do it.</li>
</ul>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div>
<div>
<div>Favorite piece from this chapter? &#8220;Have a Bias Toward Action&#8221; takes the cake. I&#8217;m always a fan of doing instead of talking, I like to show what I&#8217;m doing and not just talk about it.</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
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		<title>Do More Faster Chapter 2: People</title>
		<link>http://edgarmiranda.net/do-more-faster-chapter-2-people</link>
		<comments>http://edgarmiranda.net/do-more-faster-chapter-2-people#comments</comments>
		<pubDate>Wed, 07 Sep 2011 17:52:05 +0000</pubDate>
		<dc:creator>Edgar Miranda</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[entrepreneurship]]></category>

		<guid isPermaLink="false">http://edgarmiranda.net/?p=802</guid>
		<description><![CDATA[This is my summary of the second chapter (theme) of Do More Faster. Feel free to check the summary for the first chapter here. Chapter 2: People Don&#8217;t Go At It Alone Have at least one co-founder. Building a start-up is hard enough alone. Having someone to share the work, feedback, and downsides is a [...]]]></description>
				<content:encoded><![CDATA[<p>This is my summary of the second chapter (theme) of <a href="http://www.amazon.com/Do-More-Faster-TechStars-Accelerate/dp/0470929839">Do More Faster</a>. Feel free to check the summary for the first chapter <a href="http://edgarmiranda.net/do-more-faster-chapter-1-idea-and-vision">here</a>.</p>
<h2><strong>Chapter 2: People</strong></h2>
<h4><strong>Don&#8217;t Go At It Alone</strong></h4>
<div>
<ul>
<li>Have at least one co-founder. Building a start-up is hard enough alone. Having someone to share the work, feedback, and downsides is a huge asset to your success.</li>
</ul>
<h4>Avoid Co-Founder Conflict</h4>
<div>
<ul>
<li>Make sure everyone agrees on equity, company direction, and how the company will be run (salaries, shares, hiring/firing procedures). You want to get these things out of the way so you can focus on what really matters, your product/service.</li>
</ul>
<div>
<h4><strong>Hire People Better Then You</strong></h4>
<div>
<ul>
<li>Don&#8217;t be insecure about hiring better people then you. Hiring better/smarter people will make your startup exponentially better.</li>
</ul>
<h4>Hire Slowly, Fire Quickly</h4>
<div>
<ul>
<li>It takes time to find/hire great people. Don&#8217;t be afraid to fire an employee who doesn&#8217;t fit. Have something along the lines of a 90 day performance and 360 degree review (after someone works for 90 days you have the option of firing them if it&#8217;s not working out).</li>
</ul>
<h4>If You Can Quit, You Should</h4>
<div>
<ul>
<li>You should be so obsessed and passionate about your startup that quitting is not an option, it should be impossible to quit.</li>
</ul>
<h4>Build a Balanced Team</h4>
<div>
<ul>
<li>Find co-founders with complimentary skills. At the early stages of a startup it makes no sense to have more then one non-technical co-founder.</li>
</ul>
<h4><strong>Startups Seek Friends</strong></h4>
<div>
<ul>
<li>Focus on establishing friendships in the early stages of your startup. Create two way relationships were both parties benefit. Do not create a sales-customer relationship early in your startup since you probably won&#8217;t have much to sale.</li>
</ul>
<h4>Engage Great Mentors</h4>
<div>
<ul>
<li>Mentors are in invaluable part of a startup. It allows you to learn form other people&#8217;s experiences. Seek out a mentor if you don&#8217;t have one.</li>
</ul>
</div>
<h4>Define Your Culture</h4>
<div>
<ul>
<li>Start up success is determined by the team, product, market, and <span style="text-decoration: underline;">culture</span>. You must create a great culture in order for your startup to make a successful product/service.</li>
</ul>
<h4>Two Stikes and You Are Out</h4>
</div>
<div>
<ul>
<li>You are only allowed to screw over <a href="http://www.feld.com/wp/">Brad Feld</a> once via lying/deceiving him, doing something illegal/immoral, or hurting him. If you screw him over a second time he&#8217;s finished with you <a href="http://www.youtube.com/watch?v=H-Q7b-vHY3Q">forever</a>.</li>
</ul>
<h4>Karma Matters</h4>
<div>
<ul>
<li>Help others without expecting anything in return. At the <span style="text-decoration: underline;">very least</span> you&#8217;ll have the satisfaction that you helped someone.</li>
</ul>
<h4><strong>Be Open to Randomness </strong></h4>
<div>
<ul>
<li>Be open to meeting random people, you&#8217;ll never know who you&#8217;ll meet and what impact they might have on your future.</li>
</ul>
<div>I have to say, my favorite section from this chapter is &#8220;If you can quite, you should&#8221;. There are so many road blocks that you hit when running a startup, the ones who make it to the end are the ones who said &#8220;no&#8221; to quitting every time they hit one.</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
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		<title>Do More Faster Chapter 1: Idea and Vision</title>
		<link>http://edgarmiranda.net/do-more-faster-chapter-1-idea-and-vision</link>
		<comments>http://edgarmiranda.net/do-more-faster-chapter-1-idea-and-vision#comments</comments>
		<pubDate>Sat, 03 Sep 2011 16:40:34 +0000</pubDate>
		<dc:creator>Edgar Miranda</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[entrepreneurship]]></category>

		<guid isPermaLink="false">http://edgarmiranda.net/?p=769</guid>
		<description><![CDATA[I recently started reading the book Do More Faster By David Cohan and Brad Feld. It contains a bunch of small stories of various entrepreneurs who have worked with Cohan and Feld at TechStars. What I really love about the book is how each small story is design to deliver one important message about running [...]]]></description>
				<content:encoded><![CDATA[<p>I recently started reading the book <a href="http://www.amazon.com/Do-More-Faster-TechStars-Accelerate/dp/0470929839/ref=sr_1_1?ie=UTF8&amp;qid=1315065076&amp;sr=8-1">Do More Faster</a> By David Cohan and <a href="http://www.feld.com/">Brad Feld</a>. It contains a bunch of small stories of various entrepreneurs who have worked with Cohan and Feld at <a href="http://www.techstars.org/">TechStars</a>. What I really love about the book is how each small story is design to deliver one important message about running a startup.</p>
<p>For my own personal (and anyone else reading this) reference, I will be outlining the sections of each chapter (which they call themes) and writing out what I think is the take home message for each section.</p>
<h2><strong>Chapter 1: Idea and Vision</strong></h2>
<h4><strong>Trust Me, Your Idea Is Worthless</strong></h4>
<div>
<ul>
<li>Ideas are worthless, execution is everything. Most startup&#8217;s ideas change during the process of running the startup. Dont&#8217; be gung-ho about executing your idea exactly as you pictured it, it will probably change.</li>
</ul>
<h4><strong>Start With Your Passion</strong></h4>
<div>
<ul>
<li>The startup path is a very difficulty path, make sure you are doing something you are passionate about.</li>
</ul>
<h4><strong>Look For The Pain</strong></h4>
<div>
<ul>
<li>Find something that people are having a painful time with and then fix it by making it easier and less painful.</li>
</ul>
<h4><strong>Get Feedback Early</strong></h4>
<div>
<ul>
<li>Share your idea with as many people as possible and as early as possible to see if people like it. Don&#8217;t be afraid of people &#8220;stealing&#8221; your idea.</li>
</ul>
<h4><strong>Usage Is Like Oxygen For Ideas</strong></h4>
<div>
<ul>
<li>Iterate in the in the wild. Push frequent updates in order to test features on actual customers. Do A/B testing.</li>
</ul>
<h4><strong>Forget The kitchen Sink</strong></h4>
<div>
<ul>
<li>Avoid &#8220;everythingitis&#8221;. Focus on one thing and do it better then anyone else. Focus on quality not features.</li>
</ul>
<h4><strong>Find That One Thing They Love</strong></h4>
<div>
<ul>
<li>Observer how your users use or misuse your product. This will tell you what your users really want to use your product for. You could use this as a sign to change the direction of your product or make a spin off.</li>
</ul>
<h4><strong>Don&#8217;t Plan. Prototype!</strong></h4>
<div>
<ul>
<li>Focus on prototyping and iterating, don&#8217;t spend so much of your time planning (plans change).</li>
</ul>
<h4><strong>You Never Need Another Original Idea</strong></h4>
<div>
<ul>
<li>Listen to your customers, they will tell you what your products needs.</li>
</ul>
</div>
<h4><strong>Get It Out There</strong></h4>
<div>
<ul>
<li>Get your product out ASAP so you can get feedback early. Don&#8217;t build a &#8220;Dream Product&#8221;, you need customers in order to know what they want.</li>
</ul>
<h4><strong>Avoid Tunnel Vision</strong></h4>
</div>
<div>
<ul>
<li>Don&#8217;t be set on a plan, most plans change in a startup.</li>
</ul>
<h4><strong>Focus</strong></h4>
<div>
<ul>
<li>Focus on one thing, don&#8217;t waste time branching out.</li>
</ul>
<h4><strong>Iterate Again</strong></h4>
<div>
<ul>
<li>Iterate on all your products. Take the mistakes from your past products to learn about how you could make your current and future products better.</li>
</ul>
<h4><strong>Fail Fast</strong></h4>
<div>
<ul>
<li>You miss 100% of the shots you don&#8217;t take. Fail fast, learn quickly, and try again.</li>
</ul>
<h4><strong>Pull The Plug When You Know It&#8217;s Time</strong></h4>
<div>
<ul>
<li>Learn when to pull the plug on a dead idea, don&#8217;t just wait and run it into the ground.</li>
</ul>
</div>
<p>That&#8217;s all for chapter one, lots of great messages! I definitely recommend getting the <a href="http://www.amazon.com/Do-More-Faster-TechStars-Accelerate/dp/0470929839/ref=sr_1_1?ie=UTF8&amp;qid=1315066923&amp;sr=8-1">book</a> if you want to read the stories behind each message.</p>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<p>&nbsp;</p>
</div>
]]></content:encoded>
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		<title>Challenge for Game Designers: Level 2 Game Design / Iteration and Rapid Prototyping</title>
		<link>http://edgarmiranda.net/challenge-for-game-designers-level-2-game-design-iteration-and-rapid-prototyping</link>
		<comments>http://edgarmiranda.net/challenge-for-game-designers-level-2-game-design-iteration-and-rapid-prototyping#comments</comments>
		<pubDate>Wed, 13 Jul 2011 06:41:00 +0000</pubDate>
		<dc:creator>Edgar Miranda</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[Challenges for Game Designers course]]></category>

		<guid isPermaLink="false">http://edgarmiranda.net/?p=731</guid>
		<description><![CDATA[I decided to finally continue with the Challenge for Game Designer course that I started way back in July of 2009. I just finished up reading the second blog post by Ian (the person running the course), in which he stresses the importants of iterating and rapid prototyping a game. The take away message from this reading is that [...]]]></description>
				<content:encoded><![CDATA[<p>I decided to finally continue with the <a href="http://gamedesignconcepts.wordpress.com/">Challenge for Game Designer</a> course that I started way back in <a href="http://edgarmiranda.net/challenges-for-game-designers-level-1">July of 2009</a>. I just finished up reading the second blog post by Ian (the person running the course), in which he stresses the importants of iterating and rapid prototyping a game. The take away message from this reading is that a game gets better the more you iterate through it. With that, he gave us a small assignment to go back to the original game that you designed in <a href="http://edgarmiranda.net/challenges-for-game-designers-level-1">Level 1 </a>(Ice Mountain) and actually give it a play through. Afterwards he wanted us to make one change and see how that affects the game play. Below you can see a picture of the final result of the first play test. My girlfriend helped me by being my only opponent, I ended up winning as the green thumb tack <img src='http://edgarmiranda.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<div id="attachment_740" class="wp-caption aligncenter" style="width: 674px"><img class="size-large wp-image-740  " title="Ice Mountain Play Test 1" src="http://edgarmiranda.net/wp-content/uploads/2011/07/2011-07-12_21-54-18_84-1024x768.jpg" alt="Ice Mountain Play Test 1" width="664" height="498" /><p class="wp-caption-text">Ice Mountain Play Test 1</p></div>
<h2>Observations</h2>
<ul>
<li>Lots of boring iterative play. There wasn&#8217;t really a whole lot going on, just lots of die rolling with nothing really fun/exciting happening
<ul>
<li>Perhaps this could be solved by using more then one die. You could start out by being able to roll 3 dice, as soon as you are 1/3 of the mountain up you start rolling two dice. When you hit he top 1/3 of the mountain you roll one die</li>
</ul>
</li>
<li>Once a player got a head start, there was no real chance for the other players to catch up.</li>
<li>The entire game revolves around luck, it all depends on how lucky you roll the die.</li>
<li>No avalanches occurred the whole time we played.
<ul>
<li>In order to fix this, all players could start with one &#8220;avalanche&#8221; card. Which allows them to cause an avalanche whenever they desire on either part of the board.</li>
</ul>
</li>
</ul>
<p style="text-align: left;">After taking my notes into consideration I decide to make the following two changes.</p>
<h2 style="text-align: left;">Changes</h2>
<ol>
<li>While a player is between the starting square and the square marked with a two (see below) the player rolls 3 dice per turn. After the player passes the square marked with a two, the player rolls two dice per turn. Finally, once the player passes the 1 mark (towards the top of the board) the player is allowed to only roll one die per turn.</li>
<li>Each player is given the ability to cause one avalanche on which ever side of the board they choose. This is kept tracked by placing  two As at the bottom of the board and crossing them out when a player chooses to cause an avalanche.</li>
</ol>
<p>Below is a picture of the final result for play test round 2. Again, I was declared the winner as the green tack <img src='http://edgarmiranda.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p style="text-align: center;">&nbsp;</p>
<div id="attachment_755" class="wp-caption aligncenter" style="width: 659px"><a href="http://edgarmiranda.net/wp-content/uploads/2011/07/play-test-2.jpg"><img class="size-large wp-image-755   " title="Ice Mountain play test 2" src="http://edgarmiranda.net/wp-content/uploads/2011/07/play-test-2-1024x768.jpg" alt="Ice Mountain play test 2" width="649" height="486" /></a><p class="wp-caption-text">Ice Mountain play test 2</p></div>
<p>Here are the my notes after testing the game with the new rules.</p>
<h2>Final Verdict</h2>
<ul>
<li>The new rules caused confusion with my previous rule of avalanches occurring when a number is rolled 3 times consecutively. What if a player was at the point where he can only roll two dice, and he ends up rolling two dice of the same number. Does that mean that if the next player rolls that same number (whether the player is rolling 3/2/1 dice) an avalanche will occur? It seems like this rule would either have to be changed/refined or completely taken out.</li>
<li>The ability to cause avalanches added a bit of skill to the game. Players needed to be careful when they used it, since they would like to maximize the number of square they knock back their opponent. But, at the same time not knock themselves back.</li>
<li>The rolling of 3/2/1 dice rule helped the game move along far more quickly. There was less of a mindless die rolling time frame at the start of the game.</li>
</ul>
<p>That&#8217;s about it. It was really fun testing out my first paper prototype, even though I only spent 15 minutes on the design:). Looking forward to Level 3!</p>
]]></content:encoded>
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		<title>Ansca&#8217;s Developer Kitchen</title>
		<link>http://edgarmiranda.net/anscas-developer-kitchen</link>
		<comments>http://edgarmiranda.net/anscas-developer-kitchen#comments</comments>
		<pubDate>Fri, 25 Mar 2011 02:44:54 +0000</pubDate>
		<dc:creator>Edgar Miranda</dc:creator>
				<category><![CDATA[Corona SDK]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[mobile development]]></category>

		<guid isPermaLink="false">http://edgarmiranda.net/?p=621</guid>
		<description><![CDATA[Yesterday evening I attended Ansca&#8217;s first developers kitchen. They invited local developer to come in and check out their office and staff. It was a great networking event and I got to see some some old faces and meet some new ones. I had a chance to catch up with Tobiah and Angel from Yobonja. [...]]]></description>
				<content:encoded><![CDATA[<p>Yesterday evening I attended Ansca&#8217;s first developers kitchen. They invited local developer to come in and check out their office and staff. It was a great networking event and I got to see some some old faces and meet some new ones.</p>
<p>I had a chance to catch up with Tobiah and Angel from <a href="http://www.yobonja.com/">Yobonja</a>. I shared a little bit of my up and coming game (which I&#8217;m building with my brother) <a href="http://edgarmiranda.net/1st-place-at-start-up-camp">Roly Poly</a> with Angelo, we ended up exchanging some technical advice on how to design a level editor. Tobiah shared some of his experience on supporting multiple image resolutions for the iPhone. I also got a chance to play their game <a href="http://www.yobonja.com/tap-party/">Tap Party</a>, which was quite impressive.</p>
<p>There was another team of developers who are working on a music based game that reminded me of <a href="http://www.youtube.com/watch?v=o3HNEz9bxPs">Tetris Attack</a>. We got into discussing the pros and cons of doing an LLC vs a partnership. It&#8217;s always nice to talk about business with other small start-ups, gives you a sense that you are going in the right direction. Unfortunately they were without business cards and I forgot the name of the game =/. </p>
<p>All in all it was a great event. My brother and I even got a great picture taken of us supporting &#8220;Corona&#8221; <img src='http://edgarmiranda.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<div id="attachment_622" class="wp-caption alignleft" style="width: 650px"><a href="http://edgarmiranda.net/wp-content/uploads/2011/03/Corona.jpg"><img src="http://edgarmiranda.net/wp-content/uploads/2011/03/Corona.jpg" alt="My brother and I showing our support for &quot;Corona&quot;" title="My brother and I showing our support for &quot;Corona&quot;" width="640" height="480" class="size-full wp-image-622" /></a><p class="wp-caption-text">My brother and I showing our support for &quot;Corona&quot; (Photo provided by Ansca)</p></div>
<p>Be sure to checkout a recap of the event on Ansca&#8217;s blog: <a href="http://blog.anscamobile.com/2011/03/recap-first-ever-corona-sdk-developers-kitchen/">http://blog.anscamobile.com/2011/03/recap-first-ever-corona-sdk-developers-kitchen/</a></p>
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		<title>1st Place at Start Up Camp!</title>
		<link>http://edgarmiranda.net/1st-place-at-start-up-camp</link>
		<comments>http://edgarmiranda.net/1st-place-at-start-up-camp#comments</comments>
		<pubDate>Wed, 02 Mar 2011 18:16:11 +0000</pubDate>
		<dc:creator>Edgar Miranda</dc:creator>
				<category><![CDATA[box2d]]></category>
		<category><![CDATA[entrepreneurship]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[mobile development]]></category>

		<guid isPermaLink="false">http://edgarmiranda.net/?p=595</guid>
		<description><![CDATA[This past weekend I headed over to San Francisco with my brother (@cesar_miranda_) for Start Up Camp (Game Developers Conference edition). My brother and I were able to snag some free last minute tickets to the event by tweeting @ansca, who were one of the sponsors of the event. We showed up Friday evening not [...]]]></description>
				<content:encoded><![CDATA[<p>This past weekend I headed over to San Francisco with my brother <a href="http://twitter.com/#!/cesar_miranda_">(@cesar_miranda_</a>) for <a href="http://san-francisco.startupcamper.com/event-info/">Start Up Camp (Game Developers Conference edition)</a>. My brother and I were able to snag some free last minute tickets to the event by tweeting <a href="http://twitter.com/#!/ansca">@ansca</a>, who were one of the sponsors of the event.</p>
<p>We showed up Friday evening not really knowing what to expect, this was the first time that I or my brother have ever attended a Start Up Camp. All we knew was that we had three days to work on something, and that there would be prizes! We also knew that <a href="http://www.anscamobile.com/">Ansca</a> would be there, and that we would be able to use the Corona SDK, which we would find out later to be a tremendous help in speeding the development on our game. </p>
<p>The first night consisted of people pitching ideas. We didn&#8217;t really come in with an idea, so I just made an announcement that we were looking for an &#8220;idea person&#8221;, someone to come on to our team and flesh out a really nice game idea. Unfortunately everyone seemed to be more focused on application instead of games. At the end of the first night we came to the conclusion that we were going to have to do this ourselves.</p>
<p>The next morning, Saturday, I find out that my brother stayed up for a large portion of the night (he only got 3 hours of sleep) thinking of game ideas. We went to breakfast and narrowed down the ideas to a couple game mechanics. The main game mechanic would allow the user to draw real-time platforms with physics properties. The second game mechanic would be the ability to flip the phone 180 degrees and change the gravitational pull of the game. Both of these mechanics would be used to help our rolling ball find it&#8217;s way home.</p>
<p>Once we got back to San Francisco, later that day, we fleshed three levels on the white board, and I began coding while my brother started on the artwork. I was able to get the walls and physics mechanics by the end of the day thanks to Corona&#8217;s built in physics engine based of the popular <a href="http://www.box2d.org/">Box2D Physics Engine</a> (which I&#8217;ve used in the past). By the end of the day we had a decent base of code and some nice artwork, we also came up with the code name &#8220;Sticky Spider&#8221; (which we would later change).</p>
<p>On the final day we decided to come in at 9am, since we needed as much time as possible to finish up the game. I spent the first half of the day implementing our real-time platform creating mechanic. My brother spent time finalizing the background and working on a replacement for the ball in our original idea, a roly poly (which we ended up using as the final name for the game). After finishing off the first game mechanic, I finalized our first level and we were ready to move on to creating level two. Level two consisted of the user flipping the phone around and changing the gravity of the game. This took nothing but a couple lines of code thanks to the physics engine and the easy accelerometer support provided by the Corona SDK. We soon realized that we wouldn&#8217;t have enough time to put in all three levels, so we decided to concentrate on putting in two very good levels. After a couple of hours of polishing up the game, we were ready to present!</p>
<div id="attachment_611" class="wp-caption aligncenter" style="width: 610px"><a href="http://edgarmiranda.net/wp-content/uploads/2011/03/The-Mirandas-game-on-iPhone1.png"><img src="http://edgarmiranda.net/wp-content/uploads/2011/03/The-Mirandas-game-on-iPhone1.png" alt="Level 1 of Roly Poly" title="The-Mirandas-game-on-iPhone" width="600" height="345" class="size-full wp-image-611" /></a><p class="wp-caption-text">Level 1 of Roly Poly (Photo provided by Ansca)</p></div>
<p>While getting ready to present we found out that only 2 out of the 5 teams made it through the Start Up Camp, so at the very lease we would get 2nd place, but we were aiming for first! We presented first and everyone was impress with the artwork and how quickly we were able to put the game together. They were especially impress with how very little lines of code it took to create the game: 340 lines (including blank lines). After our presentation we got a nice round of applause, and watched the second teams presentation.</p>
<p>After the second team&#8217;s presentation the judges were ready to cast their votes. We were  extremely gratified when we were declared the winners! Winning an iPad, $500, and a years subscription to the Corona SDK. The judges explained that it was the fact that we had a working game with two levels that caught their eyes. In a market where games come and go, you have to be quick on your feat and have to be able to put out a game very fast. </p>
<div id="attachment_615" class="wp-caption aligncenter" style="width: 610px"><a href="http://edgarmiranda.net/wp-content/uploads/2011/03/The-Miranda-Bros.-+-Carlos-Icaza1.jpg"><img src="http://edgarmiranda.net/wp-content/uploads/2011/03/The-Miranda-Bros.-+-Carlos-Icaza1.jpg" alt="" title="The-Miranda-Bros.-+-Carlos-Icaza" width="600" height="359" class="size-full wp-image-615" /></a><p class="wp-caption-text">My brother (Cesar Miranda), the Co Founder and Chief Evangelist of Ansca (Carlos Icaza), and me (Photo provided by Ansca)</p></div>
<p>I had a great weekend with everyone at Start Up Camp, made lots of great connection, and had lots of fun. I can&#8217;t wait to finish up Roly Poly with my brother and have it out on the Apple and Android market!</p>
<p>Be sure to check out Ansca&#8217;s summary of the event at their blog: <a href="http://blog.anscamobile.com/2011/03/recap-the-miranda-bros-conquer-start-up-camp-with-corona-sdk/">The Miranda Bros. conquer Start Up Camp with Corona SDK</a></p>
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		<title>In Development: Word Attack (prototype)</title>
		<link>http://edgarmiranda.net/in-development-word-attack-prototype</link>
		<comments>http://edgarmiranda.net/in-development-word-attack-prototype#comments</comments>
		<pubDate>Mon, 20 Jul 2009 08:49:58 +0000</pubDate>
		<dc:creator>Edgar Miranda</dc:creator>
				<category><![CDATA[box2d]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game design]]></category>

		<guid isPermaLink="false">http://edgarmiranda.net/?p=482</guid>
		<description><![CDATA[I have been working on a prototype for a new Flash game, codenamed &#8220;Word Attack&#8221;. The finished game will eventually be submitted to Word Play- A Flash Game Contest, that is being hosted by Dictionary.com and Mochi Media. Check out the prototype below&#8230; Note: There is no gameplay mechanic revolving around the blocks turning red [...]]]></description>
				<content:encoded><![CDATA[<p>I have been working on a prototype for a new Flash game, codenamed &#8220;Word Attack&#8221;. The finished game will eventually be submitted to <strong><a href="http://www.mochiads.com/contest/may09" target="_blank">Word Play- A Flash Game Contest</a></strong>, that is being hosted by Dictionary.com and Mochi Media. Check out the prototype below&#8230;</p>
<p><object style="width: 650px; height: 600px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="650" height="600" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="quality" value="high" /><param name="src" value="http://edgarmiranda.net/wp-content/uploads/2009/07/wordAttack.swf" /><embed style="width: 650px; height: 600px;" type="application/x-shockwave-flash" width="650" height="600" src="http://edgarmiranda.net/wp-content/uploads/2009/07/wordAttack.swf" quality="high"></embed></object></p>
<p>Note: There is no gameplay mechanic revolving around the blocks turning red after they stop moving, this is just something that the Box2D API does to let the developer know that objects are &#8220;sleeping&#8221; (not being simulated anymore).</p>
<p>As you can see, the player&#8217;s goal is to clear every level by creating words with the letters provided (for the prototype I created nine levels). One thing that is worth pointing out is that the player has the <strong>choice </strong>of completing a level in whatever fashion the player chooses, as long as the player clears out all the letters in the level by typing in valid words. For example, in level seven the letters falling down consist of &#8220;c&#8221;, &#8220;o&#8221;, &#8220;m&#8221;, &#8220;p&#8221;, &#8220;u&#8221;, &#8220;t&#8221;, &#8220;e&#8221;, and &#8220;r&#8221;. So the player can complete the level by either typing in &#8220;computer&#8221;, or by typing in &#8220;mop&#8221; and then typing in &#8220;cuter&#8221;.</p>
<p>I plan to expand more on the gameplay by working with a game designer, since it feels like it needs a bit more &#8220;fun&#8221; in order for it to not just be Scrabble with physics. This is also the first time I have used the Box2D API to develop a Flash game, and I must say, it&#8217;s turning out quite well so far <img src='http://edgarmiranda.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p>Feel free to comment on the game, I&#8217;m also open to suggestions on gameplay or anything in general related to the game.</p>
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		<title>Challenges for Game Designers: Level 1 Overview / What is a Game?</title>
		<link>http://edgarmiranda.net/challenges-for-game-designers-level-1</link>
		<comments>http://edgarmiranda.net/challenges-for-game-designers-level-1#comments</comments>
		<pubDate>Wed, 01 Jul 2009 10:38:12 +0000</pubDate>
		<dc:creator>Edgar Miranda</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[Challenges for Game Designers course]]></category>

		<guid isPermaLink="false">http://edgarmiranda.net/?p=430</guid>
		<description><![CDATA[Ian Schreiber&#8217;s (http://gamedesignconcepts.wordpress.com/) summer game design course (*cough* free *cough*)  just started this past Monday. For each lesson (which he refers to as a level) he will make a post on his blog and assign homeplay (homework) to be completed before the next lesson. For the first lesson he went over as to what exactly [...]]]></description>
				<content:encoded><![CDATA[<p>Ian Schreiber&#8217;s (<a href="http://gamedesignconcepts.wordpress.com/">http://gamedesignconcepts.wordpress.com/</a>) summer game design course (*cough* free *cough*)  just started this past Monday. For each lesson (which he refers to as a level) he will make a post on his blog and assign homeplay (homework) to be completed before the next lesson. For the first lesson he went over as to what exactly is a game, and what it takes to make a basic game. Though none of the assignments stated to create a game, he did provide a small exercise half way through the lesson entitled &#8220;15 Minute Board Game Challenge&#8221;.</p>
<p>The basic premise of the exercise was to design a board game in which you are either &#8220;<strong>running towards</strong> something or <strong>running away from</strong> something&#8221; in 15 minutes. I chose to create my game in the &#8220;running towards&#8221; category, though I&#8217;m sure it could be easily changed to be a &#8220;running away from&#8221; game, and this is what I came up with.</p>
<p><strong>Title</strong>: Ice Mountain</p>
<p><strong>Goal</strong>: Be the first to climb to the top of the icy mountain.</p>
<p><strong>Player representation</strong>: Mountain climbers</p>
<p><strong>Number of players</strong>: 2 to 4</p>
<p><strong>Game bits: </strong>Board, 6-sided die, mountain climber tokens</p>
<p><strong>Board:</strong></p>
<p><a href="http://edgarmiranda.net/wp-content/uploads/2009/07/Ice-Mountain.png"><img class="size-full wp-image-445 alignnone" title="Ice Mountain" src="http://edgarmiranda.net/wp-content/uploads/2009/07/Ice-Mountain.png" alt="Ice Mountain" width="550" height="400" /></a></p>
<p><strong>Rules: </strong>All players start by being positioned on the starting square (S). All players will roll a 6-sided die once to determine turn order, with the highest roll being first, second highest second, and so on. After order is determine, players take turns rolling a 6-sided die and moving that many squares forward. The game is over when one player lands <em>exactly</em> on the final square (F).</p>
<p><strong>Game mechanics</strong></p>
<ul>
<li><strong>Get out of my way! (Getting knocked down by other players)</strong>: If a player&#8217;s turn ends by landing on the same square as another opposing player(s) , have the player whose turn just ended  roll again and move the opposing player(s) that many squares back.</li>
<li><strong>You went too far! (Falling off the top of the mountain)</strong>: As stated in the rules, a player must land <em>exactly</em> on the final square (F) in order to win. If a player rolls the die and goes past the final square (F), have the player go back the number of squares he went over, using the final square (F) as the starting position.</li>
<li><strong>Avalanche! (Being in the wrong place at the wrong time): </strong>When ever there are three consecutive rolls of the die with the same result (e.g. player one rolls 5, then player two rolls 5, then player three rolls 5) an avalanche occurs. If the number that is rolled consecutively is 1, 2, or 3 the avalanche will happen on the left side of the mountain, if the number is 4,5, or 6 the avalanche will happen on the right side of the mountain. If a player is on the side of the mountain were the avalanche occurred, that player must move SOUTH exactly one square. If there is no square south of the player&#8217;s location, the player is moved to the starting square (S).</li>
</ul>
<p>That&#8217;s it! It felt pretty good sitting down and designing a game withouth having to think about how it was going to be programmed <img src='http://edgarmiranda.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . Looking forward to level 2 on Thursday!</p>
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		<title>Great talks on entrepreneurship and following your passion</title>
		<link>http://edgarmiranda.net/great-talk-on-entreprenuership-and-following-your-passion</link>
		<comments>http://edgarmiranda.net/great-talk-on-entreprenuership-and-following-your-passion#comments</comments>
		<pubDate>Sun, 28 Jun 2009 21:31:35 +0000</pubDate>
		<dc:creator>Edgar Miranda</dc:creator>
				<category><![CDATA[entrepreneurship]]></category>

		<guid isPermaLink="false">http://edgarmiranda.net/?p=407</guid>
		<description><![CDATA[About a year ago, a friend of mine recommended I watch a video consisting of Joe Liemandt (Bio) giving a talk at Stanford about how he started his company during his undergrad at Stanford. I found the video very inspirational and motivating. He had just one more semester left in order to graduate, and he [...]]]></description>
				<content:encoded><![CDATA[<p>About a year ago, a friend of mine recommended I watch a video consisting of Joe Liemandt (<a href="http://ecorner.stanford.edu/authorMaterialInfo.html?author=195">Bio</a>) giving a talk at Stanford about how he started his company during his undergrad at Stanford. I found the video very inspirational and motivating. He had just one more semester left in order to graduate, and he tossed all in the back burner to go with something he wanted to do then and now, and it was NOT an easy path starting up Trilogy (his company).</p>
<p>In the clip below he&#8217;s talking about how everyone should experience some level entrepreneurship. Through out his talk he really pushes the idea of dropping out of college to start your own company.</p>
<p><object id="single" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="395" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashvars" value="config=http://ecorner.stanford.edu/embeded_config.xml%3Fmid%3D1446" /><param name="src" value="http://ecorner.stanford.edu/swf/player-ec.swf" /><embed id="single" type="application/x-shockwave-flash" width="500" height="395" src="http://ecorner.stanford.edu/swf/player-ec.swf" flashvars="config=http://ecorner.stanford.edu/embeded_config.xml%3Fmid%3D1446"></embed></object></p>
<p>I highly recommend anyone who has any sort of passion for what they do to check out his full talk, it&#8217;s inspirational, funny, and one of the most motivating talks I ever listened to.</p>
<p><strong>Joe Liemandt&#8217;s full talk on entrepreneurship (contains video and mp3)</strong>: <a href="http://ecorner.stanford.edu/authorMaterialInfo.html?mid=1446">http://ecorner.stanford.edu/authorMaterialInfo.html?mid=1446</a></p>
<p>Another great talk that is also a must watch, and has the same take away message as Joe Liemandt&#8217;s talk,  is Steve Job&#8217;s 2005 Stanford commencement address.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/UF8uR6Z6KLc&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/UF8uR6Z6KLc&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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