Archive for June, 2009

Great talks on entrepreneurship and following your passion

About a year ago, a friend of mine recommended I watch a video consisting of Joe Liemandt (Bio) giving a talk at Stanford about how he started his company during his undergrad at Stanford. I found the video very inspirational and motivating. He had just one more semester left in order to graduate, and he tossed all in the back burner to go with something he wanted to do then and now, and it was NOT an easy path starting up Trilogy (his company).

In the clip below he’s talking about how everyone should experience some level entrepreneurship. Through out his talk he really pushes the idea of dropping out of college to start your own company.

I highly recommend anyone who has any sort of passion for what they do to check out his full talk, it’s inspirational, funny, and one of the most motivating talks I ever listened to.

Joe Liemandt’s full talk on entrepreneurship (contains video and mp3): http://ecorner.stanford.edu/authorMaterialInfo.html?mid=1446

Another great talk that is also a must watch, and has the same take away message as Joe Liemandt’s talk,  is Steve Job’s 2005 Stanford commencement address.

Final result of Box2D Chapter 1

I mention in my last post that Todd Kerpelman created a set of Box2D video tutorials (http://www.kerp.net/box2d/), I just finished up the first chapter and here is what I came up with…

As you can see it isn’t a whole lot, just a bunch of boxes falling down, but damn does it look good :) .

Here is the source code for the project

package
{
	import Box2D.Collision.b2AABB;
	import Box2D.Collision.Shapes.b2PolygonDef;
	import Box2D.Common.Math.b2Vec2;
	import Box2D.Dynamics.b2Body;
	import Box2D.Dynamics.b2BodyDef;
	import Box2D.Dynamics.b2DebugDraw;
	import Box2D.Dynamics.b2World;
	import flash.display.MovieClip;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.KeyboardEvent;
	import flash.ui.Keyboard;
	import fl.controls.Button;
	import flash.events.MouseEvent;

	/**
	 * Final result of Todd Kerpelman's chapter 1 box2d video tutorial
	 * (http://www.kerp.net/box2d/).
	 * The code here is pretty much line for line from Kerpelman's tutorial
	 * I added a small modification so the simulation may be restarted when
	 * the user clicks the restart button in the top left of the screen.
	 * @author Edgar Miranda
	 */
	public class HelloBoxWorld extends MovieClip
	{

		protected var _world:b2World;

		// Ratio of pixels to meters
		public static const RATIO:Number = 40;

		// Number of frames until we launch another crate
		private var _nextCrateIn: int;

		// Button to restart simulation
		public var restartButton: Button;

		public function HelloBoxWorld()
		{
			// 1. Set up the world
			setupWorld();
			// 2. Creating walls and floor
			createWallsAndFloor();

			setupDebugDraw();

			_nextCrateIn = 0;

			addEventListener(Event.ENTER_FRAME, newFrameEvent);

			// Put the restart button on the top most index
			// so it isn't covered by the falling crates
			addChild(restartButton);

			// Event listener in order to restart
			// simulation when the restart button is pressed
			restartButton.addEventListener(MouseEvent.CLICK, onRestartButtonClick)
		}

		private function onRestartButtonClick(e: MouseEvent): void {

			// Remember that the world counts as one body so you
			// want to remove bodies until there is only one body left
			while (_world.GetBodyCount() > 1) {
				_world.DestroyBody(_world.GetBodyList());
			}

			// recreate the walls again
			createWallsAndFloor();

			// set to default value
			_nextCrateIn = 0;
		}

		private function setupDebugDraw():void
		{
			var spriteToDrawOn:Sprite = new Sprite();
			addChild(spriteToDrawOn);

			var artistForHire:b2DebugDraw = new b2DebugDraw();
			artistForHire.m_sprite = spriteToDrawOn;
			artistForHire.m_drawScale = RATIO;
			artistForHire.SetFlags(b2DebugDraw.e_shapeBit);
			artistForHire.m_lineThickness = 2.0;
			artistForHire.m_fillAlpha = 0.6;

			_world.SetDebugDraw(artistForHire);
		}

		private function newFrameEvent(e:Event):void
		{
			_world.Step( 1.0 / 30, 10);

			// Every few frames, until a certain numer of crates have been added
			if (_nextCrateIn-- <= 0 && _world.m_bodyCount < 80) {

				// add a random create to the world
				addARandomCrate();
				_nextCrateIn = 1;
			}

			//trace("Falling crate is at", _fallingCrate.GetPosition().x, ",", _fallingCrate.GetPosition().y);
		}

		private function addARandomCrate():void
		{
			// Add a falling block to the world.
			var fallingCrateDef:b2PolygonDef = new b2PolygonDef();
			fallingCrateDef.SetAsBox(randomInt(5, 40) / RATIO, randomInt(5, 40) / RATIO);
			fallingCrateDef.friction = 0.8;
			fallingCrateDef.restitution = 0.3;
			fallingCrateDef.density = 0.7;

			// Set it to, 250, -30
			var fallingBodyDef:b2BodyDef = new b2BodyDef();
			fallingBodyDef.position.Set(randomInt(15, 530) / RATIO, randomInt(-100, -10) / RATIO);
			fallingBodyDef.angle = randomInt(0,360) * Math.PI / 180;

			var fallingCrate:b2Body = _world.CreateBody(fallingBodyDef);
			fallingCrate.CreateShape(fallingCrateDef);
			fallingCrate.SetMassFromShapes();

		}

		// Return a random number between lowVal and highVal, INCLUSIVE
		private function randomInt(lowVal:int, highVal:int): int
		{
			if (lowVal <= highVal) {
				return (lowVal + Math.floor(Math.random() * (highVal - lowVal + 1)));
			}else
			{
				throw(new Error("OMG! Wrong values passed to randomInt!!"));
			}
		}

		private function createWallsAndFloor():void
		{
			// Create the shape (polygon) definition
			var bigLongShapeDef: b2PolygonDef = new b2PolygonDef();
			bigLongShapeDef.vertexCount = 4;
			b2Vec2(bigLongShapeDef.vertices[0]).Set(0 / RATIO, 0 / RATIO);
			b2Vec2(bigLongShapeDef.vertices[1]).Set(550 / RATIO, 0 / RATIO);
			b2Vec2(bigLongShapeDef.vertices[2]).Set(550 / RATIO, 10 / RATIO);
			b2Vec2(bigLongShapeDef.vertices[3]).Set(0 / RATIO, 10 / RATIO);
			bigLongShapeDef.friction = 0.5;
			bigLongShapeDef.restitution = 0.3;
			bigLongShapeDef.density = 0.0;

			// Create the body definition
			var floorBodyDef:b2BodyDef = new b2BodyDef();
			floorBodyDef.position.Set(0 / RATIO, 390 / RATIO);

			// Create the body
			var floorBody:b2Body = _world.CreateBody(floorBodyDef);

			// Create the shape
			floorBody.CreateShape(bigLongShapeDef);
			floorBody.SetMassFromShapes();

			var tallSkinnyShape:b2PolygonDef = new b2PolygonDef();
			tallSkinnyShape.SetAsBox( 5 / RATIO, 195 / RATIO);
			tallSkinnyShape.friction = .5;
			tallSkinnyShape.restitution = 0.3;
			tallSkinnyShape.density = 0.0;

			var wallBodyDef:b2BodyDef = new b2BodyDef();
			wallBodyDef.position.Set(5 / RATIO, 195 / RATIO);

			var leftWall:b2Body = _world.CreateBody(wallBodyDef);
			leftWall.CreateShape(tallSkinnyShape);
			leftWall.SetMassFromShapes();

			wallBodyDef.position.Set(545 / RATIO, 195 / RATIO);
			var rightWall:b2Body = _world.CreateBody(wallBodyDef);
			rightWall.CreateShape(tallSkinnyShape);
			rightWall.SetMassFromShapes();

			//trace("My world now has", _world.m_bodyCount, "bodies in it! Wow!");
		}

		private function setupWorld():void
		{
			// 1. Set up the size of the universe
			var universeSize:b2AABB = new b2AABB();
			universeSize.lowerBound.Set( -3000 / RATIO, -3000 / RATIO);
			universeSize.upperBound.Set( 3000 / RATIO, 3000 / RATIO);			

			// 2. Define gravity
			var gravity: b2Vec2 = new b2Vec2(0, 9.8);

			// 3. Ignore sleeping objects
			var ignoreSleeping:Boolean = true;

			_world = new b2World(universeSize, gravity, ignoreSleeping);

			//trace("My world has", _world.GetBodyCount(), "bodies in it!");
		}

	}

}

You can get the Zip file containing all the project resources (source code, FLA, FlashDevelop project file) by clicking the link below.

Box2dChapter1_EdgarMirandadotnet.zip

My next goal is to finish up chapter 2, which is a bit longer then chapter 1 (50 lessons instead of 22). I’m currently on chapter 2 lesson 4, and I’m aiming to do around 5-10 lessons a day. I find it it’s easier to learn if I do about an hour or so of lessons each day instead of doing the whole batch in a day or two, there is also so much I can take of just watching video tutorials all day :) .

Look out for my final result for chapter 2!

Post Image

Old Box2dFlashAS3 video tutorial

So a while ago (almost a year ago) I got bored one night and decided to make a beginner video tutorial on using the Box2DFlashAS3 physics engine, you can find the tutorial at the following … http://shah-soft.com/~warhell/box2d/Box2DFlash%20HelloWorld.html. Since that time, Todd Kerpelman (kerp.net) has created an extensive set of video tutorials for Box2DFlashAS3. If you’re interested in learning how to use this great Flash physics engine I highly recommend checking out videos, you can find them at… http://www.kerp.net/box2d/. Be sure to check out chapter 1.2, he gives me a shout out for creating the original beginner video tutorial :) .

Post Image

New website up and running!

The new website is up and running! I hope that with this new layout visitors to the site will be able to more easily navigate through information and find the things they are looking for. I also think that the overall new look and layout of the theme is great eye candy for my visitors :) . I would like to personally thank Dan Harper (http://www.danharper.me/) for creating this really fantastic theme! Also a big thanks to Eranart (http://www.eranart.com/) for modifying the title logo!

As far as what new content I put into the site, here is a short list…

  • New Portfolio page
  • New Resume Page: page contains my resume in HTML format along with a downloadable Microsoft Word and PDF format
  • Slightly modified About page
  • New Contact page

Feel free to contact me via the contact page if you spot any odd errors around the site!

Downloadable

Updating website

I will be updating my website over the course of the next couple days. Going to be updating the site with a new theme that has overal better navigation then the current one, will also be updating some pages (Mostly the resume page).